What does gvg
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When you control a sector, you gain "power" which you can see in the sector's information. Different sectors provide more or less power and, as you gain power, this converts to experience points for your guild, which are used to increase your guild level. The white color of the hex in the image indicates that the sector is controlled by a peaceful NPC. You can also see the guild's co-ordinates handy for communicating strategies with your guild members!
When you click on a sector, the options displayed depend on whether the sector belongs to your guild, if an enemy guild controls it, or an NPC in which case no options are shown.
Pictured is an example of sector options for one of your own guild's sectors. Clicking the Profile option will take you to your guild's profile, and Guild in Ranking will bring up the Guild Ranking screen.
Every day, your support pool bonus is applied first to your HQ, which gets the strongest bonus, and then to adjacent sectors, spiraling outwards. This makes your HQ a strategic center which your guild may wish to relocate on occasion. Clicking the Relocate HQ button will move your HQ to the chosen location, but this can only be done once per day. Note that the support pool bonuses for sectors will not change until the next daily calculation. You also cannot move your HQ from or to a sector under siege.
If a sector is no longer strategically useful for your guild, you can choose to grant it freedom. This will result in the sector becoming controlled by an NPC, the sector not being able to be re-sieged by your guild until the next calculation, and a goods payout being made to your guild treasury, which is based on the total territory owned by your guild in that province, the number of siege armies that are currently active, and the amount of slots unlocked on that specific sector.
In each province, a single trusted member can only grant freedom to up to four sectors a day. Enter an enemy sector by clicking its hex and selecting the "View Sector" option it will go straight to the "View Sector" action when entering an NPC-controlled sector , and this will take you to the army management screen. At the top right of the screen is a space where you can deploy armies to or attack the sector.
There are two possible options for deploying armies: siege army if you don't own the sector , and defense armies if you do. As we are trying to conquer the sector, in this case you would want to deploy a siege army. Before you can begin attacking, you first need to stake a claim to the sector you want to conquer. Deploying your guild's first siege army costs goods , and the amount required which is shown when you hover over the deployment button. Once you deploy a siege army, those units are removed from your unit pool, they belong to your guild and you cannot get them back!
Once you have laid claim to the sector you want, and deployed your siege army, the attacks can begin to conquer it! One single attack is unlikely to be enough and it may take many successive attacks to gain control of a sector.
You need to use your own army and your own boosts to attack Click the red defensive icon in the army management screen to view your enemy's defensive armies. It's possible to have up to 8 armies defending a sector, and you need to defeat them all to gain control of the sector. In this case there are two defending armies. Each time you attack, your army will fight against a random defending army you cannot choose which army to attack.
Below the army's icon, you can see the army's health bar. The armies in the picture have 8 and 9 health respectively, which means they need to be defeated 17 times total in battle to be utterly destroyed and removed from your opponent's defending armies.
When you have killed all of your opponent's defending armies, your siege army moves in and becomes the sector's first defending army. HINT: After you have beaten a defending army for the first time, the units in the army become visible to everyone when you hover your mouse over the army's icon in the army management screen.
After you have gained control of a sector, it is protected from attack for a period of time, until the end of the "day", which is indicated by a countdown timer at the top left of the province map. When the countdown reaches zero, the day ends and scores are calculated for the previous day.
The protection is also lifted. It's in your interests to hold on to a sector until the timer runs out! Every day when the countdown runs out, scores are calculated for the previous day. You need to be holding on to a sector when the timer runs out for it to count! So, it's in your interests to hold on to a sector for as long as you can, or at least until the timer reaches zero. When you conquer a sector you start with only one defending army which was formerly your siege army.
You can place up to seven additional armies in the empty slots, making a total of eight. But you need to pay goods to unlock each army slot, and the cost increases with every 2 slots you unlock. Units deployed to defensive armies belong to your guild and cannot be retrieved. As the cost of goods rises, a single person may no longer be able to afford to unlock slots, and so goods contributing to unlock slots go into a guild treasury, which holds goods until they are ready for use.
When one of your sectors is under siege by an enemy, the sector will not produce power. Most actions are also blocked placing a defending army, granting freedom, or relocating your HQ to or from that sector.
So, it's in your guild's interest to kill off any armies that are besieging your sectors. Every guild has a "support pool", which gives bonuses in GvG warfare. A guild's support pool is calculated from the guild's level and certain buildings that its members have. It gives a percentage bonus to the attack and defense or boost of all units of that guild in this sector. Your total pool applies to each individual province. Then for each province, they are divided by the Support Factor before they are distributed.
The support pool is distributed among sectors controlled by a guild, with the guild HQ taking precedence, before adjacent sectors receive a bonus, and then sectors further away after that. If a sector is not connected to your HQ, it will not get a bonus.
You can see a support bonus by hovering your mouse over an army. Defending armies and siege armies can have a support bonus if they are in range. A guild's support pool is recalculated every day, when the countdown ends.
A siege army will only receive a support bonus if it exists at the time of the daily calculation, when the countdown ends. The maximum support bonuses vary according to province - this is in order to make the lower age maps more accessible to players from earlier ages. The maximum bonus for each age is set according to the following table:.
The daily calculation occurs at a set time every day. You can see from the countdown in your GvG province map how much time is left until the calculation is run. During the calculation, the following steps occur:.
Leveling up your guild will improve its ranking and give bonuses to all its members. Some bonuses will help your guild in the GvG maps, and there are also player bonuses to be gained.
To see rewards and requirements, you can scroll through the levels using the arrows at the bottom of the guild level window. In order to level up your guild you need to gather power. You gain power by acquiring and holding onto territory. Every sector you control gives power and, at the end of each day, your guild's power points are calculated and added to your guild's total, which contribute towards leveling up your guild. Reduces coin and supply cost of all buildings by a percentage the original cost is shown in the research tree, and the reduced cost is displayed in the building menu.
The guild ranking is global and determined by the amount of prestige points a guild has, which your guild can gain from the level bonuses obtained while leveling up your guild. Provinces also have their own map ranking, which is ordered by guilds' power gained in that province map. Getting to the top of the map ranking will not only increase your guild's fame and notoriety, but it also provides its own benefits.
Every day after the new map rankings are calculated, a power bonus is given to the top 3 guilds. The bonus is as follows:. Not all GvG actions are available to all players. The following actions require the guild member to have the "trusted" right:. Unlocking a defending army slot. If you have done any GvG action excluding Treasury donations i. Note the timer is entirely dependent on your last GvG action, not when you left the guild or when you joined the new guild. It also applys when the previous guild was dissolved.
As your guild conquers and expands its territory, goods cost rise for siege and defensive army slots. Your whole guild may need to contribute goods to pay for new army deployment and unlock defense slots, and this is where the guild treasury comes in.
When you attempt to place an army, you are first taken to the unlock screen, where you can access - and contribute to - your guild's treasury. In the image, 5 jewelry are required, and below the requirement you can see that they are already available in your guild treasury. Also needed are iron, cloth, ebony and limestone, which the guild need to collect and pay in order to unlock this slot. Buttons below the good requirement show what you as a player are able to contribute: in this case, 5 iron and 5 limestone, or Diamonds to purchase the goods for your guild.
HINT: Granting freedom to a sector your guild no longer wants will also result in goods being paid to your guild's treasury. This feature is also accessible from your guild screen, in its own tab. To donate goods to your guild, simply select the good from the drop-down menu, add an amount, then hit the donate button:. The all ages province on the GvG map functions almost identical to the other eras with a couple of exceptions. Instead of paying goods, you pay medals to unlock defending armies or place sieges.
The costs are the same as goods in a sense i. You are also allowed to use any unit you want to place sieges, attack sectors, or place defending armies. This means that you will likely have the best chance at participating with using the latest era units, but feel free to get creative: try keeping one strong defending army followed by 7 armies of Iron Age archers; this will force higher-era players to attack while giving them very little battle points for getting through the sector!
Attack protection - A protection for sectors that have just been conquered. It prevents sectors from being attacked by another guild until the next daily calculation. Also, unless it is a HQ, you cannot place sieges from a sector in this state. Besieged , under siege - A sector that holds a siege army. Besieged sectors do not produce power, and most actions are blocked like placing a defending army, relocate HQ or grant freedom. Construction Rebate - A discount on the coins and supply costs of their buildings that all guild members according to the level of the guild.
Defending Army - An army that can be placed to defend your sector. A sector can hold up to 8 defending armies.
If the sector gets attacked, each of these armies has to be defeated 10 times or less mattering on the health of the defending army. Grant Freedom - An action to a sector that hands it and all defending armies in it to the original NPC owner again. The guild will gain a few goods for doing so. A guild cannot re-siege a sector they granted freedom to until the next calculation, and one player may only grant freedom to 4 sectors each day.
Guild Continent Map - The map in which the provinces are located. Entering GvG will lead you there. Guild Level - Accumulated power will contribute to the guild level.
Whenever enough points are gathered, the guild levels up and unlocks bonuses for their members. The treasury is used to pay goods for unlocking slots or placing siege armies. These sectors will be green on the continent and province maps. Headquarter - The first sector a guild conquers on a map will hold the headquarter.
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