Nvidia 3d how does it work
Nvidia gauged how well each of these works with the 3D Vision kit as follows:. When running a game in 3D Vision mode, you'll see a diagnostic of that particular game's compatibility with 3D Vision and short tips on how to improve it in the lower right-hand corner. When playing UT3, we noticed that if far away identical objects are symmetrically aligned horizontally multiple times like with the top of a long fence , ghosting of that object where we see a less detailed "reflection" of the object was apparent.
Turning the depth to its highest, UT3 was still playable and the 3D was applied with great effect to the text on the screen, our current weapon, and our heads-up display. At times, when it came time to kill far away enemies, we found it was more difficult to focus on them with the 3D effect on.
As we placed our crosshairs over the target, the character's name would appear over them and our eyes would have to refocus, throwing off our aim. Decreasing the depth improved matters, but even when turned as low as it could go, it was not as natural as turning it off completely and we never got accustomed to it.
In WoW, we gradually needed to increase the depth while focusing on one area of the screen. If we did this too fast, our eyes could not adjust properly. Once took the slider to its max, the screen looked fine. That is until we moved our character or lost focus, which resulted in ghosting all over the screen. When we adjusted the slider to its lowest, the game was playable and had a subtle 3D effect. If we increased the depth to anything greater than three ticks the lowest setting , we couldn't determine if any of our character cooldowns timers for certain abilities were available.
This proved frustrating and would be an unacceptable trade-off for serious WoWers. Also, WoW's 2D loading screens are not compatible with the glasses and proved to be very jarring transitions when they popped up.
Bioshock is rated as "good" by Nvidia, but it turned out to be the most playable of the three games we tested. We noticed some ghosting on close-range objects, but our eyes didn't constantly have to refocus as they had to in other games. Still, anything above one-third of max depth and our eyes would feel heavier strain, and fast movements were hard for our eyes to track.
As its name implies, the technology uses two images stereo presented independantly to both the left and right eyes. Being rendered in real time, 3D games feature environments drawn and detailed with available depth information.
Other software is affected. However, the 3D Vision Video Player app will only be available again for free through the end of The company didn't explain the decision to pull 3D Vision we've asked for comment. However, it's likely down to adoption and resources. Depth can not be set as a length. Therefore, remove all references to IPD in this guide, especially since this is a beginner's guide. Might be fine for 3D TV Play with Large screen TV's and projector's viewed at far distance, but it causes great eye strain on monitors viewed at close distance.
I know because, when I first began using 3D vision, I was not aware of the convergence adjustment, and instead, I only increased depth. Every game I played in 3D caused me eye strain and eventually a mild headache, and I accepted it.
Eventually, I discovered that convergence can be changed. Since that day, no more eye strain and no more headaches. Too much convergence has never given me a headache. Just in case anyone at Nvidia is reading this Convergence adjustment should be automatically enabled because it's very important to having an enjoyable 3D experience. First impressions are very important. Some good points there, I agree. That's in the Quick-Start part of the Guide Again that's in the Quick-Start part of the Guide and you're ignoring the note right next to it I had planned to add a section about adjusting Depth and Convergence, I know plenty of us have discussed it many times, but you'll have to forgive me I was trying to come up with some visual materials to go along with it.
As far as actually setting Depth to your IPD, it's as simple as taking off the glasses and measuring it at the screen Partol said: 3. Of course convergence must also be adjusted. Also the convergence adjustments are mentioned in all of the user guides included with the 3D Vision kit.
Maximum convergence places all objects in front of the scene, in user space. Used to place the laser sight. Thanks for this awesome Beginner's Guide with all its tips and useful links. Makes my freshly aquired 3D Vision 2 kit even more worthy :. Sorry, I didn't see this post until now : You need to install the Trial which also acts as an Activation Utility.
D-Man11 Thanx you save my life. Glad I could help :. Wow, what an awesome guide TsaebehT. Just got 3D vision- never too late to the party right? Took me a few times to read and really understand the difference between depth and convergence but that really makes sense now and your guide is very useful on what is happening when you adjust these.
Those visuals would be a great idea but the description alone is great, not something easy to describe.
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