How does potency work eq2




















TLE Effect Improves casting speed by 0. Live Effect Max Tier: 1 Adds dispel of beneficial physical effects on target to Absorb Magic, and decreases the base reuse by 1 seconds.

Live Effect Increases effectiveness of Asylum by 8. Coercer 1 1 Manaward All Effect Applies a ward of 0. All Effect Applies a ward of 0. All Effect Applies a mana based ward on the target ally. It protects the ally for a ratio of 50 health to 1 point of power. It protects the ally for a ratio of 75 health to 1 point of power. Live Effect Increases effectiveness of Peaceful Link by 8. Live Effect Reactives: Increases trigger count of reactive heals of group members by 1.

All Effect When Chromatic Shower wears off, your victims suffer additional mental damage. All Effect When Chromatic Storm wears off, your opponents take additional mental damage.

All Effect When Nightmare wears off, your opponents take additional mental damage. Live Effect Increases the damage and healing of profession Spells by 8. Live Effect Increases gen - abilitydoubleattackchance by 3. Live Effect Increases effectiveness of Theorems by 6.

All Effect Adds a mental damage to Phase. Live Effect Increases effectiveness of all Advantages that equip in the first advantage slot by 4. Live Effect Increases effectiveness of all Advantages that equip in the second advantage slot by 1. Beastlord 5 1 Enhance: Fourth Advantage All Effect Increases the range and radius of all Advantages that equip in the fourth advantage slot by 1. Live Effect Increases effectiveness of all Advantages that equip in the fourth advantage slot by 1.

Live Effect Improves the duration of Stare Down by 0. Live Effect Stare Down will deal damage when it lands. All Effect For 4 seconds after leaving combat, the beastlord's savagery will not degenerate. This spell will fail if the construct's health is too low! Live Effect Adds an additional effect that grants 0. Bard 2 2 Victorious Concerto All Effect Victorious Concerto grants the group additional damage based on the amount of damage the bard did while using Rhythmic Overture.

All Effect Rhythmic Overture monitors the bard's damage over a short duration. Once the overture has been completed, the bard may cast Victorious Concerto which adds a portion of that damage as an additional effect to the group.

Additional ranks improve the damage amount. This Alternate Advancement grants two abilities. All Effect Once the overture has been completed, the bard may cast Victorious Concerto which adds a portion of that damage as an additional effect to the group.

Live Effect Adds the listed interpose effect to Altruism. The final rank adds an additional Feign Death trigger. Live Effect Increases effectiveness of Mantis Leap by 3. Live Effect Increases overcap - fervor by 3.

The second rank of this ability doubles the heal amount. All Effect Min Tier: 2 Max Tier: 2 When a target enemy takes damage from the Crusader's group, a portion of that damage is converted into a heal to the Crusader.

All Effect Min Tier: 8 Makes caster immune to stifle effects. The final rank makes caster immune to stifle effects. All Effect Increases health and power restoration of Rebirth by 7. Live Effect Improves the duration of Perpetual Motion by 0.

The final rank will also add indirect AoE avoidance. Live Effect Applies a direct damage effect on termination of Entrance or Mesmerize. All Effect Improves the duration of Interrupt Barrier by Live Effect Masked Strike and Sneak Attack grant a short duration increase to base auto-attack multiplier of caster by 0. Live Effect Reduces the duration of Intoxication by 6. Live Effect Increases the effectiveness of Intoxication by 0.

Live Effect Improves the base auto attack multiplier of Tribal Rage by 0. Live Effect Increases normalized - All by Live Effect Increases damage and healing of profession Spells by 1. Live Effect Increases effectiveness of Gladiator's Strike by 6.

TLE Effect Adds 0. Live Effect Adds Max Health to the warrior's defensive stance. Live Effect The warrior's offensive stance will increase the damage and healing of profession Combat Arts by 0.

All Effect Increases the damage and healing of hostile profession Spells by Live Effect Increases effectiveness of Benefaction by Live Effect Increases effectiveness of Repent by 6. TLE Effect Improves the reuse time by 3 seconds. Live Effect Forced Obedience will deal damage when it lands.

Live Effect Increases the damage and healing of profession Combat Arts by 2. Live Effect Fanatic's Faith will increase the base auto attack multiplier of the group. Live Effect Increases effectiveness of Hierophantic Genesis by 6. Live Effect Tempest will reduce the target's Combat Mitigation. Live Effect Increases effectiveness of Death Swarm by 6.

Live Effect Increases effectiveness of Master of the Hunt by Live Effect Increases effectiveness of Awakening by 6. TLE Effect Reduces the casting speed by 0. Live Effect Deteriorate will deal damage when it lands. TLE Effect Improves casting time by 0.

Live Effect Increases effectiveness of Torpor by 8. Live Effect Umbral trap will decrease Combat Mitigation of target encounter.

TLE Effect Reduces the casting time by 0. TLE Effect Increases the casting speed by 0. Defiler 5 1 Ancestral Cleansing All Effect Places a temporary ward on the target when an ailment is successfully cured. Live Effect Increases effectiveness of Swipe by 4. Live Effect Increases effectiveness of Death Blow by 6.

Live Effect Increases effectiveness of Impale by 6. Live Effect Increases effectiveness of Crippling Strike by 6. Live Effect Increases effectiveness of Agonizing Pain by 6. Assassin 1 2 Shadow Step All Effect If the assassin is over 10 meters away, they teleport to the target. Live Effect Increases effectiveness of Quick Shot by 6. Live Effect Increases effectiveness of Stream of Arrows by 6.

TLE Effect Improves the reuse time by 1 seconds. Live Effect Increases effectiveness of Immobilizing Lunge by 6. Live Effect Increases effectiveness of Interrupt by 6. Live Effect Increases effectiveness of Murderous Rake by 6.

Brigand 5 1 Debilitating Strikes All Effect Debilitate will increase all damage dealt to the target by 0. Live Effect Increases effectiveness of Puncture by 6. Live Effect Swarthy Deception will increase the targets Flurry. Live Effect Increases effectiveness of Viscerate by 6. Live Effect Increases effectiveness of Lung Puncture by 6.

Live Effect Increases effectiveness of Flurry of Blades by 6. Live Effect Increases effectiveness of Sleight of Hand by 6. Live Effect Viscerate will steal potency from the target returning it to the swashbuckler temporarily. All Effect Reduces the casting speed of Inspired Daring and Cocky Maneuver by 1 second and improves the duration by 3 seconds.

All Effect Ruthless Cunning will grant 2. All Effect Perfect Finesse will grant 2. TLE Effect Improves the casting speed by 0. Live Effect Clara's Chaotic Cacophony will deal damage when it lands. All Effect Max Tier: 4 The final rank of this ability grants Confront Fear the ability to cure charm, stifle, stun, daze and mesmerize effects.

Live Effect Increases effectiveness of Tap Essence by 6. Live Effect Increases effectiveness of Chaos Anthem by 6. Live Effect Increases effectiveness of Allegro by Live Effect Increases effectiveness of Frost Spikes by 6. Live Effect Increases effectiveness of Firestorm by 6. Live Effect Increases effectiveness of Ball of Fire by 6.

Live Effect Curse of Void will grant the warlock Fervor. Live Effect Increases effectiveness of Dark Pyre by 5. Live Effect Increases effectiveness of Distortion by 6. Live Effect Increases effectiveness of Nihilistics by 8. All Effect Reduces the duration of Dark Siphoning by 2. Live Effect Increases effectiveness of Dark Siphoning by 3. Warlock 1 2 Dark Incubation All Effect 5 chance to trigger Dark Incubation on self on cast hostile spell All Effect This ability grants the warlock an innate ability to infect their enemies with a dormant disease with every hostile spell.

Once the target is infected, the warlock will be able to cast Dark Aggravation, dealing substantial damage to the target and surrounding enemies. Warlock 1 2 Dark Aggravation All Effect This ability grants the warlock an innate ability to infect their enemies with a dormant disease with every hostile spell. Once the target is infected, the warlock will be able to cast Dark Aggravation, dealing damage to the target and surrounding enemies. All Effect Increases effectiveness of Exposed Noxious by 4.

Live Effect Increases effectiveness of Sacrifice by Live Effect Increases effectiveness of Heal Servant by 6. All Effect Min Level: Live Effect Increases effectiveness of Ego Shock by 6.

Live Effect Increases effectiveness of Chromatic Shower by 6. Live Effect Increases effectiveness of Chromatic Storm by 6. Live Effect Increases effectiveness of Nightmares by So if you had a spell that did damage before ablity mod then you would be capped at which would require ability mod.

Note that if you increase the base damage by increasing your primary stat or potency then it will also increase your cap for ability mod on that ability. I've been playing less than a week and have no real idea what I'm doing, but I am enjoying it and trying to find answers so i very much appreciate the help. That is a very good question I think they wanted to move away from the stat as a normal-integrated stat, and make it a bonus one AA, set bonuses, and adornments.

Raid Jewelry gives AB mod as a set bonus. The 3 EM sets will net you Ab mod. Other than that you can go with AB mod white adorns. So they complicated it more by keeping it in AND having potency. This falls into the same category as ability reuse, general reuse and spell reuse, why bother?

I'm against dumbing the game down, but having redundant stats are actually dumbing the game up IMO. See what I mean? Assassin - Melee damage, tends to be great at single target. One of the most complex classes, due to "chains" of skills in specific order, this class is also dependent on stealth and positioning.

Tends not to be botted due to these limitations. Ranger - Ranged melee damage, great at multiple targets. This class has come into its own in ToV, surpassing other previous high damage classes. Swashbuckler - Melee damage, multiple targets. Can also off-tank easy fights with correct AA spec. Brigand - Melee damage, the king of debuffs.

May not be key for six player groups, but is critical for raid groups. Necromancer - Spell damage, pet class, single target. Annoys the crap out of healers. Illy vs CoE this is a tough one for me because I really love both classes.

In general the Illy brings better DPS buffs while the CoE brings better mana regen, so if you are not having mana issues then I would role with an Illy. In this example I would have a good well rounded group that could fight, deal respectable damage, but also could get me around to various zones quickly, while my race options would allow me to traverse shadow. There are lots of reasons for this. Jump to: navigation , search.

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